Armor Class
17
(Natural Armor)
Hit Points
75
(10d8 + 30)
Speed
30 ft., Walk 30 ft.
STR
18
(+4)
DEX
18
(+4)
CON
12
(+1)
INT
8
(-1)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
STR +6, DEX +6
Skills
Intimidation +4
Damage Resistances
All
Senses
Blindsight 30 ft, Passive Perception 14
Languages
Common (Understands but cannot speak)
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 0) piercing damager damage.
Honk (Recharge 5-6). The Annoying Goose honks. Anyone in a 10ft range centered on the Annoying Goose must make a DC 13 Wisdom saving throw. On a failed save, they get disadvantage on their next weapon attack.
Reactions
Steal. When attacked with a melee weapon, the Annoying Goose can attempt to steal the weapon it was hit with. The player must make a DC 17 strength check. On a failed check, the Annoying Goose steals the weapon and now can use it until it is taken away.
Description
The Annoying Goose has one purpose in life: to be annoying as possible. It's hard to hit, it takes your stuff, and keeps on honking.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/2/2021 11:39:17 PM
|
4
|
8
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Coming Soon
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Posted Jul 27, 2022I LOVE this idea. I'm super new to homebrew, though, so this is so appreciated. Thanks!
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Posted Jan 19, 2024I look forward to introducing my party to the annoying goose consistently across the campaign, even in completely improbable locations xD