Small Beast, Chaotic Evil
Armor Class 17 (Natural Armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., Walk 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
12 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +6, DEX +6
Skills Intimidation +4
Damage Resistances All
Senses Blindsight 30 ft, Passive Perception 14
Languages Common (Understands but cannot speak)
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 0) piercing damager damage. 

Honk (Recharge 5-6). The Annoying Goose honks. Anyone in a 10ft range centered on the Annoying Goose must make a DC 13 Wisdom saving throw. On a failed save, they get disadvantage on their next weapon attack. 

 

Reactions

Steal. When attacked with a melee weapon, the Annoying Goose can attempt to steal the weapon it was hit with. The player must make a DC 17 strength check. On a failed check, the Annoying Goose steals the weapon and now can use it until it is taken away. 

Description

The Annoying Goose has one purpose in life: to be annoying as possible. It's hard to hit, it takes your stuff, and keeps on honking. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/2/2021 11:39:17 PM
4
8
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Coming Soon

Habitat: CoastalGrasslandHillSwamp

Sniperdoodle

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