Huge Beast, Lawful Evil
Armor Class 12 (natural armor)
Hit Points 65 (8d12 + 24)
Speed 40 ft.
STR
22 (+6)
DEX
9 (-1)
CON
19 (+4)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws CON +6
Senses Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Suck You Dry. Melee Weapon Attack +8 to hit, reach 15ft, one target  Hit  (2d12 + 7) forge damage. 

White Glaze. Ranged Weapon Attack +7 to hit, range 10ft to 40ft, Multiple targets, Hit (2d8+4) acid damage.

Description

Big white glazed beauty with a 15 ft. long trunk. The ground move when he walks, and the white gel oozes from his pores.

Monster Tags: Misc Creature

Habitat: Grassland

WadeMcGaughy

Comments

Posts Quoted:
Reply
Clear All Quotes