Large Swarm of Large undead, Chaotic Evil
Armor Class 14 hog skin
Hit Points 40 (40d10 + 4)
Speed 15 ft., very slow, stumbles
STR
19 (+4)
DEX
10 (+0)
CON
12 (+1)
INT
6 (-2)
WIS
5 (-3)
CHA
14 (+2)
Saving Throws STR +6, CON +3, CHA +4
Skills Intimidation +0
Damage Vulnerabilities Cold
Damage Resistances Fire
Damage Immunities Force
Condition Immunities Exhaustion, Frightened, Prone
Senses Darkvision 30ft, Passive Perception 10
Languages Draconic common, draconic, dum
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. crusher is a 1-level spellcaster. Its spellcasting ability is 10 (spell save DC 10, +3 to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips: beef up: this gives crusher 3 automatic damage, does damage prier to hitting or not. look scary makes you look scary.

Actions

Action Name. crush

Action Melee Attack. Melee crusher Attack: +3 to hit, reach 6 ft., 1 target. Hit: 1 (2d10 + 4) smashing damage. 

Action melee Attack. bodyslam Attack: +5 to hit, range 3ft., 1 target. Hit: 1 (2d8 + 3) smashing damage. knocked prone.

triple attack. attack with crusher then next turn you can use 2 punches and 1 kick.

punch  +3 to hit range 5ft, 1 target,  (2d6 + 3) + your confused to get not confused you take your bonus action.

kick +3 to hit range 6ft, 1 target,  ( 3d4 +4) +2d6 force damage.

big slam sacrifice an action to use big slam +10  to hit range 10ft, any creature within the 10ft, (4d10 +8) + if your knocked out by this attack crusher has a chance to bodysmlam you making you regain 5 less health when your revived.

Description

crusher is a guardian for the great phenoxies temple, but got killed by the skeleton archers and is now a beefy skeleton warrior. crusher is the defender of his new master and got orders to guard his old master when he's gone.

Monster Tags: Grung

Habitat: Desert

NATETHE_GREAT

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