Large Monstrosity, Chaotic Evil
Armor Class 16 Natural Armor, Shield
Hit Points 223 (16d20 + 55)
Speed 45 ft.
STR
22 (+6)
DEX
14 (+2)
CON
19 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +10, CON +8
Skills Intimidation +11
Damage Resistances Cold, Fire, Lightning
Condition Immunities Charmed, Frightened
Senses Tremorsense Only works on Lynel's territory., Passive Perception 20
Languages Common
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Actions

 Multiattack. The Lynel makes 2 Melee A Weapon Attacks

Lynel Spear. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 16 (2d10 + 5) Slashing damage. 

Lynel Bow. Ranged Weapon Attack: +12 to hit, range 100/180ft., 1 target. Hit:  (6d8 + 10) Cold damage and the target must succeed on a DC 15 Constitution Saving Throw or be frozen for an amount of turns equal to 10 -  the targets Constitution modifier. All attacks made against the frozen target are made with advantage, and all Fire damage that the target takes is doubled.

Reactions

Parry. The Lynel adds +3 to an attack that it can see.

Description

Lynels are the pure evil embodiment of their Centaur cousins. They live only for pillage and hunting for sport, and are extremely territorial. Their weapons are known for their excellent condition, and particularly good adventurers sometimes fight them on purpose, while only occasionally returning alive.

Previous Versions

Name Date Modified Views Adds Version Actions
2/20/2021 11:07:45 PM
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Coming Soon

Habitat: DesertForest

Epic_Fiendlock

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