Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Safety In Numbers. The cat has advantage on a saving throw against a creature if at least one of the cat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Claws. Melee Weapon Attack: +5 to hit, reach 4 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 7 (2d6) radiant damage..
Halo Of Light (Recharge 5-6). The cat emits bright golden light in a 7 foot radius. Each creature in that area must make a DC 12 Wisdom saving throw, taking 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one.
Description
The distant cousins of the hell-hound, Angelic cats are celestials that are commonly seen hanging around the upper planes. They serve as companions and friends to stronger celestials.
Lair and Lair Actions
It has no home it wanders around aimlessly stomping on trees and houses obliviously
Previous Versions
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5/18/2020 10:59:32 AM
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3/12/2021 11:26:15 AM
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30
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3/12/2021 11:27:33 AM
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30
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0
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4
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Posted Jan 30, 2025Is it possible to be a player and tame one