Large Elemental, Neutral
Armor Class 17
Hit Points 85 (11d10 + 24)
Speed 0 ft., fly 90 ft.
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
6 (-2)
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Radiant
Senses Darkvision 60 ft., Passive Perception 10
Languages Celestial
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Celestial Power. The elemental deals 1d8 extra radiant damage to undead creatures.

Body of Light. The elemental emits bright light for 60 feet, and dim light for another 60 feet.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) radiant damage.

Radiance Burst (Recharge 4–6). Each creature within 5 feet of the elemental must make a DC 13 Constitution saving throw. On a failure, a target takes 15 (3d8 + 2) radiant damage and is blinded.

If the saving throw is successful, the target takes half the radiant damage and isn't blinded.

Description

A light elemental is a manifestation of a celestial creation. It's pure light blinds and radiates its enemies.

Previous Versions

Name Date Modified Views Adds Version Actions
3/15/2021 3:19:37 PM
3
1
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Coming Soon
3/22/2021 10:31:58 AM
3
2
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Coming Soon

Monster Tags: Elemental

Habitat: ArcticMountain

SpeedyTabaxi_CatsForLife

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