Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant, fire, or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Living Vessel. The spiker spawn has a cave spiker attached to its body on either the front of its torso or its back. The spiker can function as normal and has its own HP and AC but has half cover. If the spiker is killed before the spiker spawn, the spiker spawn dies. (Link to Cave Spiker in comments)
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
NOTE: This monster relies on the Cave Spiker monster to make sense. The link to the Cave Spiker is in the comments.
Spiker spawns have very noticeable roots going everywhere in and out of its body.
The spiker spawn expire a few weeks after it was seeded and becomes soil for the spiker that lives from it.
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Posted Sep 22, 2018https://www.dndbeyond.com/monsters/164426-cave-spiker
^ Link to the accompanying monster