Medium Undead, Unaligned
Armor Class 10 Natural armor
Hit Points 18 (3d8 + 4)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant, fire, or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Living Vessel. The spiker spawn has a cave spiker attached to its body on either the front of its torso or its back. The spiker can function as normal and has its own HP and AC but has half cover. If the spiker is killed before the spiker spawn, the spiker spawn dies. (Link to Cave Spiker in comments)

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

NOTE: This monster relies on the Cave Spiker monster to make sense. The link to the Cave Spiker is in the comments.

Spiker spawns have very noticeable roots going everywhere in and out of its body.

The spiker spawn expire a few weeks after it was seeded and becomes soil for the spiker that lives from it.

Previous Versions

Name Date Modified Views Adds Version Actions
9/22/2018 3:43:47 AM
28
1
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Coming Soon
9/22/2018 4:03:47 AM
56
1
--
Coming Soon

Monster Tags: undeadplant

Habitat: ForestUnderdark

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