Armor Class
18
(natural armor)
Hit Points
33
(6d8 + 6)
Speed
25 ft.
STR
14
(+2)
DEX
11
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Description
This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.
The spell Animate Object is transmutation magic so I think you are correct.
do they have genders?
that does seem like it would be interesting do you mind if I try it out?
I have made an allowance for animated armor if they get close to a attacker if humanoid can connect them self to the attacker and the humanoid would then be wearing animated armor and the humanoid would become part of the armor.
I created a game where the character's have to fight an army of animated armor it's interesting I shall say.
he going full swiggity swooty in that pic
this is great for guards to ancient artifacts i find that this construct is a tad underrated
It'd be a bit like a Rug of Smothering, hitting the person inside along with the armor.
So... A piece of insight, this has blindsight. So this will deflect even invisible players or even ones 5hat are sthealthing.
Yes, Animated Armor can hold weapons and armor.
Tasty mollusk monster just loose anti magic ability