Armor Class
14
(natural armor)
Hit Points
200
(16d12 + 96)
Speed
40 ft.
STR
27
(+8)
DEX
10
(+0)
CON
22
(+6)
INT
12
(+1)
WIS
16
(+3)
CHA
16
(+3)
Saving Throws
CON +10, WIS +7, CHA +7
Skills
Insight +7, Perception +7
Senses
Passive Perception 17
Languages
Common, Giant
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Actions
Multiattack. The giant makes two morningstar attacks.
Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Ima put this in my campaign, everyones gonna yell at me not gonna lie