Armor Class
12
Hit Points
157
(15d12 + 60)
Speed
40 ft., climb 40 ft.
STR
23
(+6)
DEX
14
(+2)
CON
18
(+4)
INT
7
(-2)
WIS
12
(+1)
CHA
7
(-2)
Skills
Athletics +9, Perception +4
Senses
Passive Perception 14
Languages
--
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Actions
Multiattack. The ape makes two fist attacks.
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.
this beast helped me do tons of damage HEHEHA
Well, the new Godzilla X Kong movie is coming out, and here we have King Kong's stats. I would make its int 8, though.
I tend to lean a little bit more towards “mutation” whenever using transmutation spells…so while an actual Giant Ape is pretty sweet; I like to imagine that my Wizard simply “hulks out” and becomes a bizarre, muscle-bound brute.