Armor Class
12
Hit Points
7
(2d6)
Speed
30 ft.
STR
7
(-2)
DEX
15
(+2)
CON
11
(+0)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
These guys are epic.
I’m using them as a base for dire moles. Probably going to give them some more hit points and swap out pack tactics for tremor sense.
I read this comment as i prepare a short campaign for new players and laughed. Let the cycle continue! Im going to have them fight several giant rats while the theme from ratatouille plays.