Armor Class
15
(leather armor, shield)
Hit Points
7
(2d6)
Speed
30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
he sure do be swinging stick
In d&d I don’t think goblins are nocturnal. Goblins in JRR Tolkien’s books are pretty different from these guys, they’re smarter, bigger, and nocturnal.
sounds like it
In the picture, shouldn't the goblin be holding a scimitar, wearing leather armor, holding a shield, etc.? I mean, it's right there in the stat block...
And yes, they should probably be green, but I just can't imagine one of these being green. Now, in less realistically animated video games, it's a different matter, but D&D isn't an unrealistically animated video game, so this is a perfectly reasonable picture.
One of my players sliced a goblin in Half.
Goblins attacking from hiding, by range, at night, with the support of trained wolves, will eff your long rest up, especially if they needle you every fifteen minutes, all night. After the first night, the sentry has disadvantage on their ability checks from Exhaustion, which means that their ability to spot the sneaky little buggers is severely handicapped; disadvantage is a big deal. Rinse, repeat. Non-Warlocks will burn spell slots, and over time a clever goblin warband will nickel-and-dime a party to death.
You know, if you're ever tired of the way your players gloat that you don't make encounters hard enough, and feel like you might want to see how they do with an encounter that lasts a week, using relatively weak monsters. Add a few bugbears or hobgoblins, and you've got a real problem.
This is bit an old post, but asks a good question.
Most sources I’ve read say that all forms of Goblinoid prefer to operate at night (hence the Darkvision), even if they don’t take serious penalties for being out during the day. Goblins adapted to living deep underground (like Tolkien’s) might have superior Darkvision and Sunlight Sensitivity (similar to a Drow), but surface goblins are more resilient to light.
The point that I usually see being emphasized is that Goblins are highly mutable (almost unnaturally so), and can adapted to any environment, which is why they are found everywhere.
Not if played to their skills, which is group attack>hide. They aren't toe-to-toe fighters. They're cowardly as individuals, but as a team of 3-4 with bows, they're lethal af.
After watching goblin slayer, im thinking DM'ing a goblin slayer campaign.
a hobgoblin here for our level 1's, a small horde of 17 there...
Maybe.
Goblins are easy... If you can hit them
As a level one character, it is hard to hit them. But when you do, they stand no chance
The advantages in groups thing: Nothing more than usual.
Those other two are answered in Volo’s Guide to Monsters.
It greatly disturbs me that the goblin artwork features an unarmored goblin with a mace instead of one with leather armor, a scimitar, and a shortbow. There’s even a sketchy version in the Monster Manual that a scimitar instead of the mace!
I use these all the time in my campaign,
to get wrecked by me(I know and play with him/galaxtor)
... meh I think I know him jk I do
what do goblins ride?. i need this info for my campaign
I let my party fight four of these, one my players ended up dead (btw had 2 gobs use shortbows and the others used the scimitar)
Yes.
Goblins tame and ride wolves. The larger hobgoblins may ride horses like normal people, but prefer worgs. Bugbears ride nothing because they are lazy