Armor Class
13
(natural armor)
Hit Points
105
(10d12 + 40)
Speed
40 ft.
STR
21
(+5)
DEX
8
(-1)
CON
19
(+4)
INT
5
(-3)
WIS
9
(-1)
CHA
6
(-2)
Skills
Perception +2
Senses
Passive Perception 12
Languages
Giant
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Description
Hill giants are selfish brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.
So true
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thicc man
I know this is late but yeah, I was considering having one be a prisoner which the PCs could meet, and I was going to nerf its attack so he couldn't one shot them.
>:)
hear me out
sumo wrestler giants
Hear me out
3d10 rock damage? Must be a two-handed throwing boulder.