Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Poison Breath (Recharge 6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
could i use this as a dragon hunter
i want to use this as a dragon hunter because my group that are level three got a dragon wyrmling on their team and dont want them to be op at the start
So, if you polymorph into this thing, then can you just not change back? it says that it's immune to everything that would change its form
Depends on the DM, I personally make it break down in a fit of rage before stopping all movement.
Or just be a monk.
The sword, maybe, I don't see the Golem itself
lol thanks for giving me an idea for my next boss encounter. I needed a few servants for my Lich(who knows fireball) ^_^
wow, this is a great idea! I might use it in my Ancient Dragon encounter later on. Or I could just have the heat of the volcano automatically ignite the poison after doing dmg rolls?
I'm really new to DMing, but I'll try my best. I think that the reason why Iron Golems get slam attacks is because just sword/spear/whatever weapon they have attacks would make them a bit too much like a really buff version of the PCs.(atleast fighter and barbarian PCs I guess?) It sort of makes the PC tanks kinda useless if they somehow get an iron golem into their hands. You could just spam sword attacks, but remember that most d&d monsters should at least have a bit of logic or reality built into it, hence the slam attack. It's not a golem if I doesn't have unarmed melee
probably just the low, low number of... at least 5. Remember, Ancient Red Dragons always have cannon fodder on hand. If you ask for just the Ancient Red Dragon and nothing else, then you're just making it weak for the sake of making it weak. Those things never play fair :( Also the dragon can just carry the golem and drop it, assuming its light enough(which it probably isnt, but maybe someone could just buff carrying weight or something?)
This guy in the elemental plane of fire
ayo i don't even want to know what heat metal does to this thing
Cast Enlarge/Reduce on a pumpkin. Or sing bibbidi bobbidi boo. Your choice.
artificers: oh yea its big brain time
lol
You cant
interesting
It bothers me that its proficiency bonus and strength bonus add to +12 but its to hit bonus is +13 and same for its breath attack saving throw should be 18...It seems like an oversight
You are right that attack is very situational, only really coming in handy when an opponent has some strange, screwy resistances and/or vulnerabilities, but stat blocks are fitted with all the weapons that a creature can use, not necessarily the ones that it will.
Put this Iron Boi in a volcano and its practically indestructible.