Armor Class
12
Hit Points
5
(2d6 - 2)
Speed
30 ft.
STR
7
(-2)
DEX
15
(+2)
CON
9
(-1)
INT
8
(-1)
WIS
7
(-2)
CHA
8
(-1)
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Common, Draconic
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Description
Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.
And all new players should enjoy the problem that Kobolds present to the small unsuspecting town...
Oof, I'm kindaish new to DnD, and I didn't really know what Kobalds were, but I definatly didn't think they had 5 HIT POINTS.
How much gold does a kobold give
Probably none willingly - if they had any in the first place!
VGtM has a stat thingummy for Kolbold racial traits.
How many kobold are there in an average tribe?
Had to homebrew a kobold race since I cant use volos guide XD
Imagine in either "ebbron" one of these guys just speeding at you on a dinousaur
I believe Volo's Guide to Monsters has PC Kobold stats and such.
I shall clarify myself. I meant that a kobold with enough innate magic to manifest any innate magical abilities or resistance, is uncommon.
They are more likely to have the innate magical potential than many other races, and value it more highly. Kobolds regard sorcerers similarly to how humans and dwarves regard clerics and Paladins.
Funnily enough, in many settings (including Forgotten Realms) Dragonborn are an alternate universe version of Kobolds.
Not sure if this info will be helpful by now, but to save others a wiki search: they weigh about 30 lbs. They are even small than gnomes, and some sources say they have bird-like bones.
Yah, they’re really weak. It’s actually kinda hard not to take one down in a single hit.
That’s why they’re such a big deal, it’s considered feat of dungeon/trap designing skill for a GM to challenge his players with such weak monster.
Usually between 200 and 500 adults (most of which can be mustered to its defense), although a tribe could grow into the thousands under favorable circumstances.
Kobolds reproduce even more quickly than kobolds, easily doubling the tribe’s size in just a few months. Their only limiting factor is food (and they can eat many things other races consider inedible).
LOVE THIS!
I noticed that a kobold can oneshot a commoner.
"They make up for their physical ineptitude with a cleverness for trap making." Then why do they have 8 intelligence?
How is it that kobolds are such WEAK and yet supposedly amongst the best races there are?
I am The DM and my players are fighting 8 of these baddies. I'm expecting the kobolds to die fast because my players are lvl 5 bosses
Just had a slightly buffed Kobold nearly take down a warforged paladin with some rocks. And when they went down they got a nat 20 death save.
It's better than an ogre's, at least. I'd say it's more of a natural talent than a learned skill, at least for them.
I recall lore where, early on, Tiamat was being harassed, so she hatched one of her eggs prematurely, bringing forth the kobold god. He then built traps for her lair to deal with intruders.
Question: If they have such an aptitude for trap building, why does the statblock show absolutely no sign of it? I mean, they have low wisdom and intelligence and no traits that reflect trap-building.
asked my dm abut "how heavy is a Kobold?" and he dosent know that my next spell will be Catapult so i will showt yeet wen ever i use it and i will use it on a kobald if. if you want to use this go ahead idc