Armor Class
13
(natural armor)
Hit Points
45
(6d10 + 12)
Speed
10 ft., swim 40 ft.
STR
18
(+4)
DEX
10
(+0)
CON
15
(+2)
INT
8
(-1)
WIS
10
(+0)
CHA
9
(-1)
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Abyssal, Aquan
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Amphibious. The merrow can breathe air and water.
Actions
Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.







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Posted Apr 21, 2023What level are they?
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Posted May 1, 2023Dude! It's DnD. Go wild!
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Posted Aug 1, 2023Wildmount introduced Merrow Spellcasters. If you don't have that book, giving a Merrow some water and/or demonic spells would be thematic
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Posted Sep 30, 2023Yes, and they look like bad news: https://dnd-5e.fandom.com/wiki/Merrow_Shallowpriest
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Posted Nov 3, 2023Ba dum BUM!
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Posted Jun 25, 2024If a merrow was a spellcaster (wizard) what school of magic would fit it best?
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Posted Oct 25, 2024These things are the coolest sardines I have ever heard of
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Posted Dec 7, 2024The fish are seeking revenge
Fish with harpoons that can pull things closer
it is just a fish going fishing
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Posted Jan 4, 2025very true
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Posted May 22, 2025what would be some good flavour text to explain why some of these guys are hanging out in a temperate freshwater river. i was thinking maybe make them tubbier as to be better suited to the cold waters. the Demon thing already fits my narrative nicely