Limited Magic Immunity. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Innate Spellcasting. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:
At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm person, detect magic, invisibility, major image, suggestion
1/day each: dominate person, fly, plane shift, true seeing
Multiattack. The rakshasa makes two claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
-
View User Profile
-
Send Message
Posted Feb 17, 2025technicaly you can upcast any spell so if you upcast you could see it but nobody thinks to upcast spels that dont say special benefit when upcasting
-
View User Profile
-
Send Message
Posted Oct 29, 2025By rules as written, since they changed paladin smite to be a spell, would that mean a rhakshasa is immune to basically all paladin smites since a paladin only ever gets up to 5th level spells as a half caster? So even if they used it as a 5th level spell for their bonus action, the rhakshasa would shrug it off and only take the base weapon damage?
-
View User Profile
-
Send Message
Posted Mar 15, 2026Years later, but as an experienced DM here's an answer-
They're not "combat" monsters, or proper dungeon "bosses". They're masters of intrigue and scheming. If the party corners one into a traditional combat, something has gone very wrong.
They should attempt to either infiltrate the party, subtlety influencing them into their own demise or to serve their own ends. They may attempt to fight the party, but only one at a time - murder mystery fashion, and eating the corpse if possible - while pinning the attack or the murder on someone or something else.
Their CR may be off (its not an exact science) but if played well, and with some slight tweaks of its statblocks it can be challenging for a much higher level party.