Armor Class
5
Hit Points
13
(3d8)
Speed
0 ft.
STR
1
(-5)
DEX
1
(-5)
CON
10
(+0)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Condition Immunities
Blinded, Deafened, Frightened
Senses
Blindsight 30 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.
Reactions
Shriek. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.
thas a little, sus
LOL
I did that but I put them in a jar
yes, hilarious but good balancing options go brrrrr
Put these on the backs of wandering Giant Snapping Turtles to roam freely in a large underground lair.
I annoy my players with these in literally every cave they go into
sound, feeling, temperature, echolocation, touch, magic, ext.
paranoia :)
best way to make your players mad or make chase sequence: when your characters are sneaking past a bunch of very powerful monsters in a cave have them activate one
i just realized why is this medium and no swarm trait?
Shrieker: *shrieks* get your f***ing dog b***h!
someone: it don’t bite
Shrieker: yes it do! Get your-
If these were to spring up outdoors due to the Bag of Beans, would they shriek all day since they are in bright light?
Yes, but can you eat it?