Armor Class
12
Hit Points
22
(5d8)
Speed
0 ft., fly 50 ft. (hover)
STR
1
(-5)
DEX
14
(+2)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Damage Resistances
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Understands all languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
It’s more that it doesn’t have any “unfinished business” to resolve. Unlike a ghost, it’s not fettered to the material world by attachment, but put into this state by some external power (like a warlock or wraith’s cursed touch).
Exactly how much the torn up remnant of a soul remembers about its past life, depends on the specter.
sooopkay
yes it is
how did your cleric have 13 HP at level 1? you'd need 20 con which isn't possible unless you got a perfect roll and had a +2 con racial bonus, or you were playing a hill dwarf with 18 con.
The alternate human option allows you to start with a feat, if they selected the tough feat that adds 2 hit points. So with a 16 CON, they get there.
any dwarf race with a 20 CON.
Potentially he be saying he 13 hp (including temp hp).
So while it is unlikely there are a few different ways to get a first level cleric to 13 hp.
don't spectors raise people they kill as new spectors?
Nope, that's Wraiths. They can produce and control up to seven Specters simultaneously.
How is this cr1, my each pc in the lvl1 campaign I’m in could be instant K.Oed by a single hit, and it has resistance to non magical bludgeoning, piercing, and slashing.
It's a strong CR1 monster for sure, but it's only dangerous for lvl 1 players, maybe lvl 2 if they are not very good.
- It has ATROCIOUS AC and if they players know how to hit it, it goes down pretty fast for a solo monster. If your party has access to magic missile, or some radiant damage (paladins especially), it goes down really fast.
- It's super dangerous if it crits or hits a low level/low hp player, but otherwise... one attack, +4 to hit, 3d6 damage is nothing incredible.
That being said, all i said only concerns SOLO specters. A group of specters is another story, which can keep a lvl 3-5 group on their toes.
Ha ha ha...an early-campaign encounter where the party must deal with a horde of shadows, specters & undead.
Going to make it a survival horror story-arc...should be interesting.
These monsters can potential overwhelm a party if they’re not careful with these “HP Reduction” or “Strength Reducing” features...
Kind of weird that the specter's life drain is a melee spell attack, while the life drain of other undead such as wraith and wight is a melee weapon attack.
"The target dies if this effect reduces its hit point maximum to 0."
As in like... permanent, roll a new character kind of death?
I'm sure that you can resurrect a creature whose HP has been reduced, & furthermore some sort of Restoration will do away with the HP reduction.
Besides, a DC 10 Con save is easy, especially with any spells like Bless or Enhance Ability.
Adding more creatures to your side of a combat is always useful. And while your homebrew feature is very good, it feels like more of an Eldritch Invocation, given that it requires you to choose Pact of the Blade. And while you're probably most likely to choose that for flavor reasons, you're not restricted in doing so, and an Agonizing Eldritch Blast is better than a weapon anyway. I'd say remove the Pact Weapon clause (simply "When you reduce a creature to 0 hit points...") and make it a higher level feature if you're so bent on not having a spoopy little friend to help kill the remaining enemies.
That's definitely Harvey Specter (Gabriel Macht) from Suits
or replace pact weapon with hex weapon.
Looking forward to getting to level 6 with my Hexblade, make one of these and then summon a shadow spirit, have 2 ghosts wrecking the battlefield.
Imagine using it to guard your camp at night, if the dm allows for it to disappear at the end of the long rest (as in morning). Or hidden in your pack to word off the DM's thief npc.
How did your cleric have 13 HP? don't clerics have a d8 hit dice, so at level 1 with a 16 con you would have 11 HP, unless you rolled for stats and had a 20 con at level 1
my friend one-shot this guy when we were in a dungeon