Armor Class
12
Hit Points
22
(5d8)
Speed
0 ft., fly 50 ft. (hover)
STR
1
(-5)
DEX
14
(+2)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Damage Resistances
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Understands all languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Can't wait to be a level 10 Hexblade.
Maybe I'm missing something... what does level 10 Hexblade have to do with Specters?
I was wrong, it's actually level 6. But.....
Accursed Specter
Starting at 6th level, you can curse the soul of a person you slay, temporarily binding it to your service. When you slay a humanoid, you can cause its spirit to rise from its corpse as a specter, the statistics for which are in the Monster Manual. When the specter appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the specter, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).
The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife.
Once you bind a specter with this feature, you can’t use the feature again until you finish a long rest.
Does anyone know why the Specter is not vulnerable to silver when the Wraith, which can create specters, is?
Damn, this synergises well with Oathbreaker - 3d6 + 5 + 5 damage. 17dpr ain’t to be sniffed at for one level of Lock. Means I don’t have to invest in 3 levels of Whispers Bard for it’s 2d6 per round dmg to eke out DPR. Even if I only use PB on a crit hit, it’s 4d6, less than this Spectre hits for now.
With Oathbreaker, I could have this, plus a very powerful undead, plus my undead warhorse all on the battliefield, taking advantage of my aura of hate, lol... no silly low level zombies for me.
Specters no longer possess connections to who or what they were, yet are condemned to walk the world forever.
Does this mean that if you use this on someone and want to learn something from them, they wouldn't know? I get that they cant speak but they do understand the languages in life. Would I not be able to make them nod to something or guide?
They obey your verbal commands, so unless the DM says no, or there are other constraints in play, then yes. It can answer yes or no questions (nodding like you said), or guide you to a place/item/person it knew. Clever questioning practices can make it almost as useful as Speak with the Dead, if you don't mind playing 20 questions with an evil undead entity.
Edit: It mentions connections that I (and my DM) take as things like friendship, love, hate, or general feelings of attachment to places or things, so he ok'd it in our game.
Can not be incorporeal? like to block a path
Who says it has to be incorporeal? The DM can always modify monster stats, and making it a corporeal being would be perfectly reasonable.
Where are my fellow hexblades at?
Dunno it feels kinda like out of place with how the Hexbalde functions...
Yeah i get that the vanilla lore of the Hexblade in 5th is that you get your powers from the Shadowfell, so Shadowfell=ghosts, ok, ok, ok...
But mecanicaly?, it doesn't do much for the class, NOT using it, doesn't change anything to how the class works, so...whats the point?...
Hexblade allready has to deal with very narrow features since half of the later one requiring the Hexblade curse to work, even though you can use it only once per short rest and on ONE target at a time...( well till you reach lvl14)...
I'd rather had and improved Hexblade curse at lvl 6 that either does more dmg/can be used multiple times, then this weird out of context feature.
Yes i know that its something that the class inherited from the UA version of the class with the Shadow Hound ( that finished in the hands of the Shadow sorceror, but actually good and usefull...), but still, it feels tacked on at the last minute...
Talked about it with my DM and we replaced it with this:
Dark Reaper :
You Reap the Souls of your enemies to feed your Pact Blade's powers.
When you attack a creature with your Pact weapon and reduce them to 0 hit points, you regain a spell slot.
You can use this feature once, and can not do so again until you finish a long rest. You gain one additional use of this feature at level 14.
Damage resistance to non magical, not immunity? So you can technically beat a non corporeal creature to death with a barstool...that’s broken. Werewolves have immunity to nonmagical weapons but ethereal undead only have resistance. Somebody didn’t think that through...
They also have resistance to all elemental damage, which werewolves do not.
It seems to be more a resistance to non-exotic damage in general.
I'm imagining a Hexblade getting one of those and, it obeys comands and lasts until long rest... Think it can be used as an "Seen" Servant? Do you think Specters give nice foot massages? It's not incorporeal, after all. Sharpening the Blade (which killed him earlier, hum.), setting the bed and campfire... The more I think, the more hilarious it gets.
Wait, it can hover and it's corporeal, despite it's -5 Strenght, think it can help by floating you arond? Or at least hold a greater fall?
Incorporeal creatures can move through other creatures, but not vice-versa. So they can, in fact, block a path RAW. DMs may rightfully decide that you can move through a specter, but I think that would be a house rule.
Where do they live?
Considering specters are tormented souls of dead people that cannot cross over, I highly doubt they have anything resembling native soil.
Got one-shotted by one of these tonight. Nat 20 for 23 dmg on my 18 AC, 13 HP level 1 Cleric.
Who voiced the pronunciation for this? Is it Matt Mercer?
Yo.