Armor Class
            
                
                    10
                
                         
            
        
        
            Hit Points
            
                
                    21
                
                
                    (6d6)
                      
            
        
        
            Speed
            
                
                    30 ft., fly 30 ft.
                     
                
            
        
    STR
                
                    5
                    (-3)
                
            DEX
                
                    11
                    (+0)
                
            CON
                
                    10
                    (+0)
                
            INT
                
                    11
                    (+0)
                
            WIS
                
                    10
                    (+0)
                
            CHA
                
                    12
                    (+1)
                
            
                Damage Immunities
                
                    Fire, Poison
                
            
        
            
                Condition Immunities
                
                    Poisoned
                
            
        
            
                Senses
                
                    Darkvision 60 ft.,  Passive Perception 10
                
            
        
            
                Languages
                
                    Aquan, Ignan
                
            
        
        
                Challenge
                
                    1/4 (50 XP)
                
            
            
            
                Proficiency Bonus
                
                    +2
                
            
        Traits
                Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
                Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6). The mephit exhales a 15- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.







 
     
                    
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Posted Jan 16, 2023Infinite hp steam mephit?
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Posted Jul 12, 2023If you want to spice these guys up and give them different rolls, make a steam mephit with a ranged attack that deals 4 steam damage, has 15 hp, and who does not explode upon death. Then make a melee steam mephit who doesn't have steam breath, but whose claw attacks singe the players nerves causing disadvantage on attacks against other creatures for a round.
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Posted Apr 12, 2024Underwater environment but no swim speed?
…And they deal fire damage, which is halved underwater?
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Posted May 2, 2024Can someone add their Habbits. Like...would they tend to collect things? If so, what would they Collect.
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Posted May 19, 2024I will be summoning this.
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Posted Jul 19, 2024TALLY HO... HAR HAR HAR...
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Posted Aug 31, 2024At 9th level you can do 32
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Posted Aug 4, 2025okay I am stealing this, it sounds hilarious.
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Posted Aug 4, 2025this is mine now too