Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
usually, creatures have spikes so that they could avoid being eaten alive. given this information, there is something big enough and strong enough to swallow a tarrasque.
Smash
With this sacred treasure, I summon…
"the tarrasque is immune to magic missile, along with every other spell"
True polymorph into a clay golm
So just a reminder that it is technically not magical and cannot swim or fly, as a level two Druid with wildshape I am very much intrigued to see this
This is a wonderful pet.
Tarrasquism! Pray to the Tarrasque!
Most animals have spikes on their back for defense purposes mainly to protect them from a bigger creature. Hypothetically this means that the tarrasque has a bigger predator.
Would
Bru
Dragons are better. They can just use their breath weapon and shoot the tarrasque from the sky while the tarrasque can only run away.
My first time playing D&D i had to fight 3 of these at once. I won by strapping bombs to javelins
Why is it got so much health. If I added this into a campaign my players be full on passing out.
my DM, we were ******* lvl 4, threw a sleeping AND WOUNDED tarrasque right in front of our camp... we were so ******* terrifed and ended up taming it XD
It's a monstrosity, not a beast, and it has a CR rating of 30. Wild Shape maxes out at CR 1.
Is anyone else horrified by the implications of this thing having spikes?
IT"S THE MOST POWERFUL MONSTER IN THE MONSTER MANUAL AND IF A FIRST LEVEL CHARACTER COMES INTO CONTACT WITH IT THEN THE RESULTS WILL BE DDDDDDEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAATTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!
It may be strong, but it ain't got no brains.
Angry godzilla on crack