Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
What do you think would be big enough to eat tha- *hears noise and spins around* oh sh-
a fu(beep)ing GOD
I did a little trial run with my 2014 lvl 18 monk/lvl 2 cleric. Thing went down in four rounds and left me with 377 hp. *Shrugs*
There are much scarier things in D&D.
Question
Is the wish spell able to summon one because it isn't magical smaller than 300 feet in any direction and hasn't been sold so either the price thing doesn't count or you can determine its price to be 1 gold
Sub Question
Dose thus mean that the wish spell can summon a tamed tarrasque
yes. pure TPK. i love it.
Gotta love the strongest creature in D&D mythos can be be defeated easily by anything with a magical ranged attack.
Wyrmling dragons included
What level would y'all say would be the best to fight this creature at?
Wait why does a Tarrasque need spikes on its back like yes it could be for art. But if thats not the case then that makes me wonder what te hell would want to try to attack this thing or the much more worse option swalloing it. Because in nature animals with spike on its back could mean 2 things trying to attack the animal relentlessy or he much worse one trying to swallow it.
my dm is making me fight thiis at lvl 1
i am
WAY too OP
Im gonna put 1 level 20 character against it and see how it goes
Burn through legendary resistances then cast maze. Fight is over.
Reverse Gravity annihilates this thing.
.
ik this is so late but thats way overkill, but at level 20 the average damage per round for a singular player is 111 damage and if you have 7 people, lets say only 3 of them hit it per round, thats dead in a around 2.5 rounds. Also, tarrasques can just be kited from far away or anything that is flying because it has no ranged attacks, realistically, a group of 4 smart level 15's can kill one. https://docs.google.com/spreadsheets/d/1ER57PIIIBgLRvcGozNL9D6JHiGwg7AeZxk5RTVEuWJI/edit?gid=0#gid=0
If the Tarrasque can make eight attacks (including its legendary actions) in one round... one round = six seconds. This means a tarrasque can kill an army of 15,000 troops unequipped with any magic capabilities in the span of about 3-4 hours.
Can someone tell me why this creature is so feared? Okay, if you meet this creature without knowing anything about it, you might be in a bit of trouble until you figure out its Reflective Carapace ability but after that (or if you know about the creature's properties) it doesn't seem all that fearsome if you tackle it corrrectly.
It seems to me that a 5th level caster should be able to take this creature out because the Tarrasque has no ranged attacks. Take a 5th level caster. Cast fly. Attack with the Create Bonfire cantrip. Create is a DEX save which the Tarrasque is not good at. Since the Tarassque has no ranged attack, you can take your time widdling the Tarrasque's hit point down because, except for Frightful Presence, it can't do anything to a flying person. Once you save on the Frightful Presence, you are immune. With flight lasting 10 minutes that is 100 rounds of attacks per fly spell slot. At 5th level Create Bonfire does 2D8 damage or an average of 9 damage. That is a potential *average* damage of 900. Now, yes, the creature has Magic Resistance so it has advantage on those saves but even with that, you may need a couple fly spell slots but otherwise you should not have issues taking it out. This strategy doesn't even account for the possibility of leveled spells or multiple PCs.
I guess, depending on the terrain, it could hide in a cave or something forcing the PCs come to it...Or am I missing something?
16d6 acid damage, in a real life game where is someone supposed to get all the dice for that without spending a fortune
that would be super OP, and up to the DM to decide
I saw on ******** that it is capable of eating entire towns, so yeah that would make some sense