Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
I fear no man. But that thing... it scares me...
Man, we're all terrified our dm's are gonna find out about this and say one day, "Oh, yeah! That monster you're fighting? It's pretty much built to be able to kill GODS."
Actually my DM just said this exact thing like a half hour ago.
thank you for that advice (I'm a dm)
my 7 year old brother is asking me to let him battle it (he's lv.1) lol
kinda overrated. my lvl 20 bard and my sister's lvl 20 rogue killed it without taking a single point of damage.
get a broom of flying, then spam acid splash or something similar
couldnt a level one aarakocra with a bow and a **** ton of arrows be able to defeat it by just staying out of range? I dont think this creature has a ranged attack.
Simulacrum doesn't work with monstrosities, unfortunately.
My DM is having me make a character that has 20 levels in 7 classes and we're basically just gonna see how many of these things its gonna take to kill me...
I WANNA USE ONE IN MY LVL 10 CAMPAIGN
I will be fighting this in a 1-shot WITH 3 PEOPLE. Wish me luck.
Already defeated it
yo whatthe****
I'd pick tiamat instead
Which spell check
You're going to need more than luck if you want to take down this thing with only three people.
Apparently our GM made level 30 versions (Yes, I said level 30) of our level 20 characters . We still barely beat it.
Yeah, that sounds about right.
Straight facts.
Give it nuclear fireball action and immunity to radiant damage and you got yourself Godzilla!
Godzilla is easily more powerful!