Armor Class
8
Hit Points
22
(3d8 + 9)
Speed
20 ft.
STR
13
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
Cool
Yea but they’re good turned bad (usually
stay her
With many other unintelligent undead are considered unaligned (even Strahd’s zombies are unaligned), why’s the normal zombie considered NE? (considering many monsters in MotM got a bit of a cleanup, many being changed to “Typically X”; I don’t think changing zombies to Unaligned would’ve damaged any long-standing lore)
i figured it out
"if you figgure this out i will be proud"
your welcome
Could I zombify, say, just a hand? It would just act as a limp floating appendage that follows me around and can use some sort of scratch move.
Using animate dead, could I make it happen?
i think one of the critical role books has one
in the DMG, near the bottom of the dungeon masters workshop theres an NPC templates table that includes listings for skeletons and zombies
zombie
and skeleton
its a really useful table for making NPCs and changing the races of existing NPCs
What's confusing about it? Zombies don't stop when you hit them.
Why can't it turn other things into Zombies?
...
They can be stronger than you think...
Makes a nice health battery for a necromancer if they cast Vampiric Touch, and you can even get some extra juice out of them due to undead fortitude.
I like the diversification the zombie offers. Especially at DC20 where they start to regenerate. Regenderation makes it a whole new ballgame with zombies the party has already beaten or creatures defeated being reanimated to rid the dungeon of its intruders, it would be appropriate to add a few of these critters back into current encounters just to remind the party that they too are prey.
what is the best way to get rid for a horde of them other than fireball I already used that
Im confused is the undead a race or not? I just joined the dnd community and im lost.
are you proud?
RAW, no. But you could look at the Crawling Claw stat block.
Bruh. How do you lose to two zombies? I would like a recap of what exactly your party did to die to these things. I ran a campaign with a grim reaper as a boss, he summoned 4 zombois, and a level 1 party beat them.
these balls of shit sucks