Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) piercing damage.
Eye Rays. The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use each ray only once on a turn.
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Confusion Ray. The target must succeed on a DC 13 Wisdom saving throw, or it can’t take reactions until the end of its next turn. On its turn, the target can’t move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can’t attack, it does nothing on its turn.
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Paralyzing Ray. The target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Fear Ray. The target must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the spectator is visible to the target, ending the effect on itself on a success.
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Wounding Ray. The target must make a DC 13 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one.
Create Food and Water. The spectator magically creates enough food and water to sustain itself for 24 hours.
Spell Reflection. If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the spectator. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.
Description
A spectator is a lesser type of beholder—a foul and deadly aberration. It resembles a floating sphere with a gaping maw and a single great eye, set within four eyestalks that shoot forth deadly rays.
How do you use Eye Rays? I want to use one in one of my adventures but I don't know how to use that one ability.
I mean, it's fairly well explained but I'll try. It gets to shoot up to two of them, like a multiattack, and from there, you choose what the two are. Say there are two players within 90 feet of the beholder (90 feet is the range, like a spell attack or bow attack). From there, the spectator uses wounding ray on one of them, causing him to make a Con save, and then uses fear ray on the other, this one imposing a wisdom save. So they behave like spell attacks in the sense that they have a range, you can attack up to two targets within the range, and the effect imposes a saving throw. Target, attack, effect.
LOL, I love it
Look, I know we all don't see eye to eye on this, but we can reflect on the vision and it will come into focus.
Assuming that their food is safe to eat, I'd like to start a spectator farm.
3rd best actually, don't forget about beholder and death tyrant (they are stronger versions of this monster)
hold up this could be a fun quest.
pain
Can they spell reflect AOE spells?
Why is this basic rules and beholder monster manual?
Create Food and Water. The spectator magically creates enough food and water to sustain itself for 24 hours. As in, ONLY for itself.
Eye cant even with you now.
What name is hamzaad11chicken?!??!!??!
bruh, it's too early.
2 EARLY!!! Eye will come over and tell you to stop
I like the idea of a scary creature being sort of nice and preparing meals for the party.
Can these things speak common?
This would be if the sole source of food was Spectators, which would be valid on a spaceship (spectator in a lunch lady hairnet on a spell jamming ship). But people can still farm, and there are other casters that could create food and water for others. Druids for example with Goodberry, or just anyone with a decanter of endless water. It might also be valid for a post apocalyptic campaign setting.
Also, hopefully the spectators wouldn’t go insane casting the exact same spell over and over again constantly. And hopefully the Weave will not be overly impacted by the same effect occurring over an over. Hopefully there won’t be any living spells created. Hopefully there will not be a “Cloudy with a chance of meatballs” foodalanch scenario. Hopefully there will not be any unintended consequences whatsoever…
*insert evil DM grin here*
Consider this: A spectator that can't levitate, so it is supported by possessed armor. You kill the armor and the head goes down on the ground for a round, then it gets back up. Interesting idea for a low challenge boss. When the head is dead, so is the body. I'm calling it the big-headed knight.
good librarian