Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Storm (Recharge 4–6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage, 12(2d6 + 5) lightning damage, and 10(4d4 + 2) thunder damage.
If the saving throw is successful, the target takes half the bludgeoning damage.
Lightning Bolt(Recharge 4–6). Ranged Weapon Attack: +8 to hit, reach 200 ft., one target. Hit: a target takes 35(5d10 + 10) lightning damage and 20(4d8 + 4) thunder damage.
Description
An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a powerful storm.
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Posted Apr 19, 2023This is cool, but can you up the CR plz