Huge Elemental, Neutral
Armor Class 15
Hit Points 90 (12d10 + 24)
Speed 0 ft., Fly 90 ft.
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Storm (Recharge 4–6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage, 12(2d6 + 5) lightning damage, and 10(4d4 + 2) thunder damage.

If the saving throw is successful, the target takes half the bludgeoning damage.

Lightning Bolt(Recharge 4–6). Ranged Weapon Attack: +8 to hit, reach 200 ft., one target. Hit: a target takes 35(5d10 + 10) lightning damage and 20(4d8 + 4) thunder damage.

Description

An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a powerful storm.

Habitat: DesertMountain

TheWindRunner

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