Medium Beast, Unaligned
Armor Class 14 Natural Armor
Hit Points 30 (4d10 + 10)
Speed 40 ft., burrow 30 ft. Using its huge claws it easily burrows through the earth.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +3
Condition Immunities Blinded
Senses Blindsight 60ft, It uses its keen sense of smell to hunt for food. Its normal sight is 20 ft, it is blind beyond this range., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2

Fleshy Underside. If a Giant Armadillo is knocked prone, it is flipped upside down and loses 4 AC. The underside of a Giant Armadillo is soft and without natural armor.

Rot. The Creature affected by Rot takes 1d4 poison damage at the start of their turn, they must be healed with either a potion or spell to remove the Rot.

Actions

Multiattack. The Giant Armadillo makes two attacks, One with its Claws and one with its Bite

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., One target. Hit: 8 (2d4 + 4) Slashing damage. 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., One target. Hit: 5 (1d6 + 2) Piercing damage. Creatures Bite by the Giant Armadillo must make a DC 14 Constitution saving throw, being infected by Rot on a failed save.

Description

The Aalantir will raise a baby Armadillo from birth until it grows into a fully mature Giant Armadillo, they use the creature as a extra source of home building and scavenging for insect based food. The Giant Armadillo are fiercely loyal to their Aalantir owners and have a deep bond to the ones that raise them. 

Environment: ForestHillMountain

GLG

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