Fleshy Underside. If a Giant Armadillo is knocked prone, it is flipped upside down and loses 4 AC. The underside of a Giant Armadillo is soft and without natural armor.
Rot. The Creature affected by Rot takes 1d4 poison damage at the start of their turn, they must be healed with either a potion or spell to remove the Rot.
Multiattack. The Giant Armadillo makes two attacks, One with its Claws and one with its Bite
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., One target. Hit: 8 (2d4 + 4) Slashing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., One target. Hit: 5 (1d6 + 2) Piercing damage. Creatures Bite by the Giant Armadillo must make a DC 14 Constitution saving throw, being infected by Rot on a failed save.
Description
The Aalantir will raise a baby Armadillo from birth until it grows into a fully mature Giant Armadillo, they use the creature as a extra source of home building and scavenging for insect based food. The Giant Armadillo are fiercely loyal to their Aalantir owners and have a deep bond to the ones that raise them.
dare I say... he... fluffy?
Cool it killed my friends party!
The AC when prone should be 11, as it has DEX 13 (+1)
Hi. I love what you are doing. I like the idea of a city in the underground. Maybe you got a tip for me? But that's not important! Just please make new exciting monsters.
uhh... I think it should be 2 challenge rating?
What is a Aalantir?