Gargantuan Monstrosity, Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 190 (10d20 + 35)
Speed 10 ft., Swim 90 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
9 (-1)
WIS
16 (+3)
CHA
5 (-3)
Saving Throws STR +8, CON +8
Damage Vulnerabilities Cold, Lightning
Damage Immunities Fire
Condition Immunities Exhaustion, Grappled, Petrified, Prone, Restrained
Senses Darkvision 60 ft., Passive Perception 16
Languages Understands common, but can't speak.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Water Stealth. The monster has impeccable stealth in water terrain, and can essentially appear and disappear very quickly.

Hold Breath. The monster can hold its breath for 1 hour.

Freeze. If the monster takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn. 

Paralyze. If the monster takes lightning damage, it becomes paralyzed until its next turn. It can not attack, but it can move up to 15 ft.

Water Skin. The monster is immune to fire damage. When struck with fire damage steam rolls off of its skin.

Actions

Multiattack. The monster makes two slam attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) bludgeoning damage.

Bite. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 5) burning damage.

Scorching Spray. Ranged Weapon Attack: +6 to hit, reach 15 ft., cone. Hit: 22 (3d8 + 3) piercing damage.

Reactions

Head Whip. Reaction: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 12 (2d8) bludgeoning damage.

Description

An Adult Loch Ness Monster it moderately bigger than a sloop. They tend to stay in large lakes and in gulfs. They tend to stick to themselves unless they feel they or their child is threatened.

Previous Versions

Name Date Modified Views Adds Version Actions
6/24/2021 11:57:09 AM
0
2
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Coming Soon

Monster Tags: monstrosity

Habitat: CoastalUnderwater

ImAustere

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