Water Stealth. The monster has impeccable stealth in water terrain, and can essentially appear and disappear very quickly.
Hold Breath. The monster can hold its breath for 1 hour.
Freeze. If the monster takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Paralyze. If the monster takes lightning damage, it becomes paralyzed until its next turn. It can not attack, but it can move up to 15 ft.
Water Skin. The monster is immune to fire damage. When struck with fire damage steam rolls off of its skin.
Multiattack. The monster makes two slam attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) bludgeoning damage.
Bite. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 5) burning damage.
Scorching Spray. Ranged Weapon Attack: +6 to hit, reach 15 ft., cone. Hit: 22 (3d8 + 3) piercing damage.
Head Whip. Reaction: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 12 (2d8) bludgeoning damage.
Description
An Adult Loch Ness Monster it moderately bigger than a sloop. They tend to stay in large lakes and in gulfs. They tend to stick to themselves unless they feel they or their child is threatened.
Previous Versions
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6/24/2021 11:57:09 AM
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Coming Soon
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Posted Jul 1, 2021Amazing i plan to have a part where the pc's go on boat for a mission and ive been looking for a boss for that
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Posted Jul 4, 2021Awesome! Hope you're happy with what I've made.