Tiny Swarm of Medium beasts, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 13 (3d6 + 1)
Speed
STR
14 (+2)
DEX
20 (+5)
CON
12 (+1)
INT
12 (+1)
WIS
4 (-3)
CHA
7 (-2)
Saving Throws DEX +7
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Thunder
Condition Immunities Stunned
Senses Passive Perception 11
Languages Telepathy
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magical Immunity. No matter what the spell is, whom it is casted by, or what kid of magic it is, it can't harm nor affect it in any way, instead it will be dispelled or cast back at the magical user.

Actions

Action Name. Multiattack.

Knife. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (3d4 + 1) Piercing damage.

Reactions

Split. If the butterfly successfully passes on a dexterity saving throw, then it will grab whatever was thrown (within 1-2 pounds or anything magical) and throw said object any anyone or thing in a 15 foot radius.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Small metallic, hovering knife that zips around anything around it, hungry for blood (although it doesn't eat) these menacing creatures usually fly in packs; however if you find one alone it has been cast off by it's swarm because it is not like the rest. In this case and only in this case will you be able to tame it as your beast familiar, as it is nowhere close to being an animal. You cannot make a knife that is apart of a swarm your familiar, but you can make the entire swarm become to the point you can use them at your deposal for 2 days after that they will go back to they originated in the middle of the night. If you and the party travel to another plane with the butterflies, they will stay at where your party decided to camp for the night and attack all of them once morning rises.

On top of that there are 5 sub-species: Copper, Silver, Electrum, Gold, and Platinum

Make your players miserable, or just the a**holes.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

GreatSwordGob3rd

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