Magical Immunity. No matter what the spell is, whom it is casted by, or what kid of magic it is, it can't harm nor affect it in any way, instead it will be dispelled or cast back at the magical user.
Action Name. Multiattack.
Knife. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (3d4 + 1) Piercing damage.
Split. If the butterfly successfully passes on a dexterity saving throw, then it will grab whatever was thrown (within 1-2 pounds or anything magical) and throw said object any anyone or thing in a 15 foot radius.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Small metallic, hovering knife that zips around anything around it, hungry for blood (although it doesn't eat) these menacing creatures usually fly in packs; however if you find one alone it has been cast off by it's swarm because it is not like the rest. In this case and only in this case will you be able to tame it as your beast familiar, as it is nowhere close to being an animal. You cannot make a knife that is apart of a swarm your familiar, but you can make the entire swarm become to the point you can use them at your deposal for 2 days after that they will go back to they originated in the middle of the night. If you and the party travel to another plane with the butterflies, they will stay at where your party decided to camp for the night and attack all of them once morning rises.
On top of that there are 5 sub-species: Copper, Silver, Electrum, Gold, and Platinum
Make your players miserable, or just the a**holes.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
-
View User Profile
-
Send Message
Posted Jul 1, 2021Post from creator.
It lives everywhere and it is not smart enough to have any Lair Actions and because they were created, nothing happens when they die.
Feel free to customize this creature however you would like.