Keen Sight. The chameleon has advantage on Wisdom (Perception) checks that rely on sight.
Camouflage. The Chameleon has advantage on Dexterity (Stealth) checks involving sight.
Vine Climber. The Chameleon has advantage on Dexterity (Acrobatics) to climb across thin surfaces such as vines or ropes without needing to make an ability check.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Tongue Jab. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: if the target is Tiny or smaller, the target is considered grappled (escape DC 8) and can be dragged into the chameleon's space. Until this grapple ends, the chameleon can't use this action on another target.
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Posted Oct 24, 2018This is meant to be used as a familiar.
Re-formatted and slightly edited version of: https://www.dndbeyond.com/monsters/45710-chameleon