Small Ooze, Neutral Evil
Armor Class 8
Hit Points 9 (2d6 + 2)
Speed 15 ft.
STR
10 (+0)
DEX
8 (-1)
CON
14 (+2)
INT
1 (-5)
WIS
6 (-2)
CHA
4 (-3)
Damage Vulnerabilities Piercing, Slashing
Condition Immunities Blinded, Deafened, Exhaustion, Grappled, Prone
Senses Blindsight 60 ft., Passive Perception 8
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Sticky. When the slime is attacked with a melee weapon, the weapon may become stuck inside of the slime's body. Any creature making a melee attack against the slime must succeed a DC 10 Strength saving throw to ensure its weapon does not become stuck. If a creature using an unarmed attack fails its saving throw, it becomes grappled.

The slime can hold only one small object inside it at a time.

Objects inside the slime can be seen.

A creature within 5 feet of the slime can take an action to pull an object out of the slime. Doing so requires a successful DC 10 Strength check.

Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.

Actions

Lunge. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. The slime leaps up to 10 ft. body slamming its target.

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) acid damage. 

Description

Cave slimes are small mindless blobs that meander through damp caves consuming small objects. Their bodies are mostly liquid with an outer membrane that holds them together.

Previous Versions

Name Date Modified Views Adds Version Actions
11/14/2018 6:05:35 PM
50
2
1
Coming Soon

Habitat: CoastalSwampUrban

jellobag

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