Medium Fey (Elf), Chaotic Neutral
Armor Class 19 (natural armor)
Hit Points 127 (17d8 + 51)
Speed 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
15 (+2)
WIS
16 (+3)
CHA
18 (+4)
Skills Intimidation +8, Performance +8
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Darkvision 120 ft., Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Fey Step (Recharge 4–6). As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.

Innate Spellcasting. The eladrin’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: chill touch, fog cloud, thaumaturgy

3/day each: animate dead, darkness, speak with dead

1/day each: eyebite, mislead, phantasmal killer

Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.

Spooky Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes frightened of the eladrin for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to any eladrin’s Spooky Presence for the next 24 hours.

Actions

Multiattack. The eladrin makes two weapon attacks. The eladrin can cast one spell in place of one of these attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 9 (2d8) psychic damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 9 (2d8) psychic damage.

Description

CHANGEABLE NATURE

Whenever one of the eladrin presented in Mordenkainen’s Tome of Foes finishes a long rest, it can associate itself with a different season, provided it isn’t incapacitated. When the eladrin makes this change, it uses the stat block of the new season, rather than its old stat block. Any damage the eladrin sustained in its original form applies to the new form, as do any conditions or other ongoing effects affecting it.

Spooky Season Eladrin

A veritable rolling fog of malice and mischief, spooky season eladrin revel in trickery and the dubious promise of a tamed darkness. More sinister than the flighty revelry of their summer counterparts, and with a contented coolness more resplendant than those under their wintry dolor, these dark eladrin glory in the twisted and shadow-draped regions of the Feywild. A brush with a spooky season eladrin can just as easily end in chilling dread as grimly gleeful celebration.

Monster Tags: elffey

Habitat: Forest

Halfwing

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