Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Bite. Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 1 (1d4-1) piercing damage plus 1 (1d4-1) acid damage.
Description
These Mimics have been know to take fingers of many a greedy adventurer. They are a sub-breed of mimic that disguises itself as currency, thought to have came to being by a wizard trying to guard his wealth. Coin Mimics usually live with other Coin Mimics forming a swarm, or will live near other larger Mimics surviving off their scraps.
"If you pick a shiny gold coin up in a dungeon, you should stab it rather than bite it. Trust me, Mimics don't taste too good and they stick to the roof of your mouth." - Gnorland the Greedy
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/2/2018 4:14:29 AM
|
4266
|
56
|
--
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted Dec 2, 2018Updated Passive Perception (10 to 11) and Bite Damage (1d4 to 1d4 -1).