Medium Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 45 (6d8 + 5)
Speed 35 ft.
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws DEX +5, CON +6
Skills Athletics +6, Intimidation +4
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages understands Common, but cannot speak.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Antimagic Susceptibility. Armin is incapacitated while in the area of an antimagic field. If targeted by dispel magic, Armin must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While Armin remains motionless, they are indistinguishable from a normal suit of armor.

Clockwork Augmentation. Armin is no longer limited to being animated for 24 hours at a time, instead remaining animated until incapacitated or dismissed.

Actions

Multiattack. Armin makes two attacks usingThorn, or two attacks using Shocking Bolt

Thorn Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 4 (1d8) lightning damage. If Thorn hits a plant, mundane or animated, the attack deals an extra 1d8 slashing damage. Attacks with Thorn are magical.

Shocking Bolt Ranged Spell Attack: +6 to hit, reach 60 ft., one target. Hit: 10 (3d6) lightning damage. Armin has advantage on this attack when targeting an enemy wearing metal armor. 

Description

A strange suit of magically animated armor, which now goes by the name "Armin". They seem quite pleasant. 

finnioso197

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