Antimagic Susceptibility. Armin is incapacitated while in the area of an antimagic field. If targeted by dispel magic, Armin must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While Armin remains motionless, they are indistinguishable from a normal suit of armor.
Clockwork Augmentation. Armin is no longer limited to being animated for 24 hours at a time, instead remaining animated until incapacitated or dismissed.
Multiattack. Armin makes two attacks usingThorn, or two attacks using Shocking Bolt.
Thorn Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 4 (1d8) lightning damage. If Thorn hits a plant, mundane or animated, the attack deals an extra 1d8 slashing damage. Attacks with Thorn are magical.
Shocking Bolt Ranged Spell Attack: +6 to hit, reach 60 ft., one target. Hit: 10 (3d6) lightning damage. Armin has advantage on this attack when targeting an enemy wearing metal armor.
Description
A strange suit of magically animated armor, which now goes by the name "Armin". They seem quite pleasant.
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Posted Jun 4, 2022Thanks this was the perfect Cr for my game on the fly today.