Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Punch: +7 to hit. On a hit does 1d10+3 bludgeoning damage
BIG DICK PUNCH: (Recharge every 3 rounds) +10 to hit. On a hit a creature takes 1d10+3 bludgeoning damage and must succeed on a DC: 15 Constitution saving throw or be stunned for one round
Dick is 7ft tall and has a buzz cut with a dark brown beard.He has well defined muscles and has veins pooping out of everywhere due to physco. He wears NCR designed trunks, gloves, and shoes because it helps him win over the judges. He is a rude man and treats other people like dirt.
He has a very imposing style that simply involves him using his imposing size to intimidate opponents and walk them down. He likes to hit opponents in the balls and grab them to hit them in the balls.
NCR Boxing Record
69 Wins
1 by decision
38 by knockout out
10 by TKO
20 Kills
Go Nuts: After being hit by an attack that doesn’t kill or incapacitate him, Bob charges in a 10ft line and creatures within that line must make a grapple check or be knocked prone.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Bonus Actions:
Grapple: Dick attempts to grapple a target large or smaller. Roll Contesting Strength/Athletics checks. On a success, Dick grapples a creature. That target is grappled and has advantage to be hit by creatures within five feet of it or disadvantage if further than 5ft.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Apr 8, 2026twin im HELLA giving this to my players next session
this is the true essence of peak 🙌
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Posted Apr 9, 2026Thx bro, is it a Fallout themed campaign or regular dnd?
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Posted Apr 25, 2026I stuck to my word, they are currently fighting him while he brags about his boxing records
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Posted Apr 26, 2026Plz lmk how that goes he was pretty strong when fighting my PCs