Medium Humanoid, Chaotic Neutral
Armor Class 15 -Natural Armor
Hit Points 130 (8d10 + 25)
Speed ft.
STR
17 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +6, CON +7
Skills Athletics +8
Senses Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Punch: +7 to hit. On a hit does 1d10+3 bludgeoning damage 

BIG DICK PUNCH: (Recharge every 3 rounds) +10 to hit. On a hit a creature takes 1d10+3 bludgeoning damage and must succeed on a DC: 15 Constitution saving throw or be stunned for one round 

Bonus Actions

Dick is 7ft tall and has a buzz cut with a dark brown beard.He has well defined muscles and has veins pooping out of everywhere due to physco. He wears NCR designed trunks, gloves, and shoes because it helps him win over the judges. He is a rude man and treats other people like dirt. 

He has a very imposing style that simply involves him using his imposing size to intimidate opponents and walk them down. He likes to hit opponents in the balls and grab them to hit them in the balls.

NCR Boxing Record

69 Wins

1 by decision 

38 by knockout out

10 by TKO

20 Kills 

 

 

Reactions

Go Nuts: After being hit by an attack that doesn’t kill or incapacitate him, Bob charges in a 10ft line and creatures within that line must make a grapple check or be knocked prone.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bonus Actions:

Grapple: Dick attempts to grapple a target large or smaller. Roll Contesting Strength/Athletics checks. On a success, Dick grapples a creature. That target is grappled and has advantage to be hit by creatures within five feet of it or disadvantage if further than 5ft.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

sanjayscurrycorner

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