Large unknown, Any Alignment
Armor Class 11 Natural
Hit Points 21 (3d10 + 5)
Speed 40 ft., Swim 10 ft., Climb 10 ft.
STR
16 (+3)
DEX
12 (+1)
CON
13 (+1)
INT
2 (-4)
WIS
11 (+0)
CHA
5 (-3)
Damage Resistances Bludgeoning
Senses Passive Perception 8
Languages Knows no languages
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Disturbing Appearance. The duration of any spells that require the caster to focus on this creature is reduced by half.

Actions

See Monster Description on how to figure out the stats & attack actions

Solid FormAmalgam can become its solid form for 2d4 rounds then has too wait a round before reforming into its solid form again.

Ooze Splash. Can only be used in ooze form. Ranged attack (40/120). Amalgam flings a part of itself at an enemy doing 2d4 damage and corroding anything it touches.

Reactions

Sudden Shape-change. When targeted by a melee attack, Amalgam can use its reaction to give up its solid form for the next two rounds to dodge to attack.

 

Description

An Amalgam is an amalgam of 3 or 4 beasts (varies on what DM wants the sub-creatures) that have formed an ooze like substance that can hold its shape for 2d4 turns. Amalgams have set solid forms. (All stats are example of a Constrictor  SnakeBrown Bear, and Axe Beak Amalgam)

Basic Rule for Creating an Amalgam (For DM)

 

 

  • Size: Majority
  • Strength: Average (Ex: 14+15+19 = 48/3 = 16)
  • Dexterity: Average 
  • Constitution: Average
  • Intelligence: Average
  • Wisdom: Average
  • Charisma: Average
  • Armor Class: Average
  • Speed: Average
  • Hit Die Count: Average
  • Hit Die: Majority
  • Hit Point Modifier: Sum of two lowest (Ex:  +2,+3,+12 -> 2+3)
  • Attack Actions: Pick any two attacks from any of the chosen beasts. No Multiattacks.

 

Monster Tags: Shapechanger

Sazoris

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