Photosynthysis. If it has at least one hit point, is in sunlight, and is motionless (movement by the wearer does not count), the gadabout regains 1 hit point per hour. Additionally, it can replenish enough air for one creature, preventing suffication in enclosed places.
Unusual Nature. The gadabout doesn’t require food or sleep.
Multiattack. The gadabout makes two Branch attacks.
Branch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Wrap. The gadabout enters the space of a willing Medium or Small creature within 5 feet of itself and gently wraps its branches around the target. The target can remove the gadabout at any point, at which the gadabout uses its reaction to move into the nearest unoccupied space. The gadabout can extend its wings, at which point the target is grappled (escape DC 0). While grappled by the gadabout, the target determines where the gadabout moves on the gadabout’s turns and accompanies the gadabout wherever it goes. When attatched, the gadabout gains the benefit of full cover, reduced to 3/4 cover when its wings are extended.
Description
Gadabouts are gentle, winged creatures that can be used in place of normal wings. A gadabout wraps its branches around a Humanoid creature, spreads its butterfly wings, and allows its wearer to fly. The gadabout can also replenish enough air for one creature.
Gadabouts require sunlight and water to survive. A healthy specimen can live for 25 years. Although its preferred mode of travel is flight, a gadabout can creep slowly along the ground as well.
The method of growing Gadabouts are unkown, making them valuable commodities.
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