Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (plate)
Hit Points 64 (9d8 + 36)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws CON +6, WIS +7
Skills Intimidation +5, Religion +4
Senses Passive Perception 13
Languages any two languages
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Channel Divinity: Twilight Sanctuary:  As an action, Anivia presents her holy symbol, and a sphere of twilight emanates from her. The sphere is centered on her, has a 30-foot radius, and is filled with dim light. The sphere moves with her, and it lasts for 1 minute or until she is incapacitated or dies. Whenever a creature (including her) ends its turn in the sphere, she can grant that creature one of these benefits:

  • She grants it temporary hit points equal to 1d6 plus your cleric level (1d6 +9).
  • She ends one effect on it causing it to be charmed or frightened.

Spellcasting. Anivia is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). She has the following cleric spells prepared:

Cantrips (at will): light, mending, sacred flame, spare the dying

1st level (4 slots): divine favor, guiding bolt, healing word, shield of faith

2nd level (3 slots): lesser restoration, magic weapon, moonbeam, warding bond, spiritual weapon

3rd level (3 slots): beacon of hope, crusader’s mantle, counterspell, daylight*, spirit guardians, leomund's tiny hut

4th level (3 slots): aura of vitality, freedom of movement, guardian of faith, death ward

5th level (1 slot): dawn*, mass cure wounds, summon celestial

*daylight is moonlight

Actions

Multiattack. Anivia makes two melee attacks.

Moonlight Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Monster Tags: NPC

iwantnotlife

Comments

Posts Quoted:
Reply
Clear All Quotes