Keen Eyesight. The aquamissioneer has advantage on Wisdom (perception) checks that rely one sight.
Tough. The Aquamissioneer only needs to eat and drink three quarters of the food and water required for its size.
Multiattack. The aquamissioneer makes 2 attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 +3) slashing damage when used with 2 hands.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
An aquamissioneer is like an adventurer at sea. They fight monsters and accumulate treasure. An aquamissioneer group usually includes 4-6 normal aquamissioneers, 1 doctor, 1 boatkeeper (like a housekeeper), 1 researcher, and 1 captain.
The normal aquamissioneers are usually good with ranged and melee weapons, although most prefer hand-to-hand combat. They are usually at least half of the crew, and they are always eager to fight monsters and protect people.
-
View User Profile
-
Send Message
Posted May 13, 2022I'll make the rest of the crew members later