Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 15 Chain shirt
Hit Points 30 (4d8 + 12)
Speed 30 ft., Swim 25 ft.
STR
16 (+3)
DEX
15 (+2)
CON
17 (+3)
INT
14 (+2)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws CON +5
Skills Survival +4
Senses Passive Perception 12
Languages Common And one other language
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Eyesight. The aquamissioneer has advantage on Wisdom (perception) checks that rely one sight.

Tough. The Aquamissioneer only needs to eat and drink three quarters of the food and water required for its size.

Actions

Multiattack. The aquamissioneer makes 2 attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 +3) slashing damage when used with 2 hands. 

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

An aquamissioneer is like an adventurer at sea. They fight monsters and accumulate treasure. An aquamissioneer group usually includes 4-6 normal aquamissioneers, 1 doctor, 1 boatkeeper (like a housekeeper), 1 researcher, and 1 captain.

The normal aquamissioneers are usually good with ranged and melee weapons, although most prefer hand-to-hand combat. They are usually at least half of the crew, and they are always eager to fight monsters and protect people.

Habitat: ArcticCoastalSwamp

MountCelestia

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