Tiny Fey, Neutral
Armor Class 15
Hit Points 2 (1d4)
Speed 90 ft., Climb 20 ft.
STR
2 (-4)
DEX
20 (+5)
CON
10 (+0)
INT
1 (-5)
WIS
14 (+2)
CHA
3 (-4)
Skills Perception +4
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 12
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The Bolete Chameleon has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The Bolete Chameleon's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring only its mushrooms as a component:

At will: druidcraft

1/day each: confusion, dancing lights, detect thoughts, dispel magic, entangle, phantasmal force, polymorph, sleep

Actions

Superior Invisibility. The Bolete Chameleon magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the Bolete Chameleon wears or carries is invisible with it.

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute.

Tongue Whip. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  1 psychic damage, and the target must succeed on a DC 10 Wisdom saving throw or become stunned until the end of their next turn.

Habitat: ForestSwampUnderdark

Protagoris

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