Medium Celestial, Lawful Good
Armor Class 14 (natural armor)
Hit Points 32 (6d8 + 8)
Speed 30 ft., Fly 60 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 40 ft, Passive Perception 15
Languages Celestial, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Angelic Weapons. The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).

Dive Attack. If the affinity is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.

Actions

Divine Halberd. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10+2) slashing damage plus 4 (1d8) radiant damage.

Divine Longbow. Ranged Weapon Attack: +4 to hit, 150/600 ft, one target. Hit: 6 (1d+2) piercing damage plus 4 (1d8) radiant damage.

Description

Servants of the higher up celestials and gods. The lowest level of the celestial authority. They fight to protect the hierarchy of heaven, and defend against demons and other evil beings. They are generally weak, except the generals, who are fairly strong. When soldiers and knights die, and their hearts are righteous. They become the angels that defend the celestials, further boosting their forces.



Monster Tags: Angel

BharlieBanderson

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